Candycane Ruins [Part 2]
Hallowed And Ground Up » Devlog
So today's devlog is up.
While there hasn't been major developments in-game, a few things have been finished: mostly the starting areas on Candycane ruins and a new map. However, a bulk of the assets aren't done yet, sadly, so there isn't much to show. The good thing is that at least two (or three) character busts have been finished, and that one cutscene was done.
That aside, I have a lot to do. Even basic enemies need their sprites and that will require a round of brainstorming for them. I just hope by december I will have more time to work on these...
The plan is to have five nice maps before heading onto the upper parts of the locale. But for now it's just that.
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More posts
- Long time no seeAug 18, 2020
- Nearly one month later...Feb 09, 2020
- The First Post of 2020 proper~Jan 13, 2020
- No proper updates this weekDec 22, 2019
- Candycane Ruins [Part 6]Dec 15, 2019
- Candycane Ruins [Part 5]Dec 08, 2019
- Candycane Ruins [Part 4]Dec 01, 2019
- Candycane Ruins [Part Rats]Nov 24, 2019
- Candycane Ruins [Part 1]Nov 11, 2019
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