Candycane Ruins [Part 5]
Great news today as a lot has been progressed!
In a nutshell - I've added the shop menu. Yes, that's a good pattern. No, there's no animations yet. I just need to work on the idle animations of these guys. That aside, I've added a very simple puzzle, but more will come later.
To add, the encounter way has been changed. Before, it was evented/on-map encounters, but due to issues with how the collisions worked (in a nutshell, the event would be activated several times even when it is running off/defeated), I decided to go with the random encounters. However, they are preventable. When encountering an enemy, Hallow will have a pop up exclamation balloon show up. Pressing the X button/cancel will make him whip out his chainsaw and instantly kill the enemy. However, waiting too long or pressing Z/OK will have the battle start automatically. I plan to also make a function that you can get some small amount of money from pre-killing that way, but the chances are like 1/3 and the amount is relatively small and random.
So, next up is more mapping and cutscene work as well as some polishing on puzzles.
Get Hallowed And Ground Up
Hallowed And Ground Up
"WHO TRICKED ME?" said Mr. Hallow...
More posts
- Long time no seeAug 18, 2020
- Nearly one month later...Feb 09, 2020
- The First Post of 2020 proper~Jan 13, 2020
- No proper updates this weekDec 22, 2019
- Candycane Ruins [Part 6]Dec 15, 2019
- Candycane Ruins [Part 4]Dec 01, 2019
- Candycane Ruins [Part Rats]Nov 24, 2019
- Candycane Ruins [Part 2]Nov 17, 2019
- Candycane Ruins [Part 1]Nov 11, 2019
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